A couple of weeks ago we had some users, test our game. The goal of this test was to see the reaction of users who had never played the game before. For the best results, we only provided the most essential information.
A majority of the testers said, to some extend, the same thing. “The gameplay is totally awesome and fun. But the menu navigation is totally not.”
One of the things we focused on this sprint, was giving players a better understanding of the game rules.
We did this by implementing a static info image telling players how to play the chosen game mode.
If you follow our social media, namely twitter, you might have seen the two teasers of our brand new UI, earlier this week.
This new overhaul is due to the fact that we just got two game focused multimedia designers for a three month internship.
Among other things, they have been tasked with overhauling the entire UI, HUD, drawing game logos and redesigning the company logo.
Anyway back on topic, showing you the new UI :-).
Last week we uploaded a demo in hopes someone would play it and give some feedback. If you haven’t done it yet, we would very much like if you try it out and fill out the feedback survey. If you tried the first demo, and hadn’t noticed, we uploaded a new version of the demo yesterday. It includes some changes and some fixes, all of which you can read in the patchnotes.txt file included in the .zip and .tar.gzip folders.
EDIT: We decided to embed the download from Itch.io and Gamejolt, instead of having the files on our website.
In the last post I mentioned implementing gunplay game mode. We decided to rename gunplay to Deathmatch. In the past weeks we have generally worked a lot on the deathmatch mode. We implemented a gfx gun pack from this unity asset Modern Weapons Pack by FNProduction, to help our non-artistic programmers needs.