Devlog #7 – Level concepts
March 28th, 2018
One of the things we worked on in this month was designing new awesome level concepts. We had our designer come up with a number of different concepts and from there we boiled it down to the four best. Right now we are working on implementing and play-testing these four level concepts.
Our designer took inspiration from existing levels where one level is very much symmetric and others have more diversity. This is visible in the form that level 4 is very symmetric where level 8 is absolutely not. Level 3 was designed based on the thought that the tower in the middle could provide some intense firefight and chases for the intel or extraction points. Another level was designed based upon the idea to take away some of the freedom from the player and limit what the player can do.