January 19th, 2018
If you follow our social media, namely twitter, you might have seen the two teasers of our brand new UI, earlier this week.
This new overhaul is due to the fact that we just got two game focused multimedia designers for a three month internship.
Among other things, they have been tasked with overhauling the entire UI, HUD, drawing game logos and redesigning the company logo.
Anyway back on topic, showing you the new UI :-).
December 20th, 2017
Last week we uploaded a demo in hopes someone would play it and give some feedback. If you haven’t done it yet, we would very much like if you try it out and fill out the feedback survey. If you tried the first demo, and hadn’t noticed, we uploaded a new version of the demo yesterday. It includes some changes and some fixes, all of which you can read in the patchnotes.txt file included in the .zip and .tar.gzip folders.
EDIT: We decided to embed the download from Itch.io and Gamejolt, instead of having the files on our website.
December 15th, 2017
Great news. We spend the last week making our game ready for a demo, because we would really love your feedback. If you read the devlog (of cause you have), you might know a little about the game already. If you haven’t, fear not, you can read it on the website, on Tigsource or on Gamejolt.
Just to recap, this is a 2d platformer, action multiplayer game, where you compete against friends or family.
For now you will have to play locally or against our AI in capture the flag and while you can play with keyboard, we strongly recommend that you play it with controllers. The online feature unfortunately is not ready for this demo, but will be included at a later date.
December 8th, 2017
Guns and deathmatch
In the last post I mentioned implementing gunplay game mode. We decided to rename gunplay to Deathmatch.
In the past weeks we have generally worked a lot on the deathmatch mode. We implemented a gfx gun pack from this unity asset Modern Weapons Pack by FNProduction, to help our non-artistic programmers needs.
November 23rd, 2017
In Service of Country is a 2D action platformer primarily focused on local multiplayer, though we want to add online multiplayer as well. We have planned three game modes for the game.
Capture the flag Gunplay Capture the flag with GunPlay
All three modes will have different game types for example a game type could be last-man standing, first to ten or time attack.
In capture the flag 2-4 players fight for the briefcase [the flag], when a player collect the briefcase, they need to deliver it at one of the extraction points.
November 8th, 2017
Welcome to our new website 😉
First of all, we wanted to apologize for not posting in a while and tell you that we are really trying to change that. From next week forward we will be posting a couple of times a month. One of the things we will be doing is devlog every other friday. The first devlog will be posted Friday, November 24th since this will fit best in relation to our development structure. From that day we will follow the biweekly schedule mentioned before.
October 30th, 2017
Dear Nerve Damage Games
I hope you will appreciate your new website. Thank you very much for 4 months internship.
I have learned a lot by working with you guys.
Feel free to contact me if you have questions regarding the webpage in the future.
Good luck with your upcoming games.